What is GCC Casual?

Managed Game Hosting - Your game runs in the Fully Authoritative Game Cloud. Scales incognito.
Sync and Async networking - Switch from synchronous to asynchronous or vice versa. Let players rejoin games if disconnected or respawned.
Easy to use - Using our integrated into Unity Editor Tools we make it easy to develop your game networking.
Secure - Using our BAN cloud service allows you to control the player behaviour and minimize the risk of cheating.
Data and management - Control your game versions and players’ data with our control panel. Use our cloud based database to store vital data for your game and players.
Affordable - Use the free package during the development of your game and for the initial publishing stage.
Cross Platform - Our cloud works with all versions of Unity and on all platforms the are supported by Unity. You can also run any C# based application.
Custom Physics for server side collisions - You can use any custom physics library written in C#.
Support - Our engineers are there 24/7 to help you with any problem you may encounter.

GCC Casual packages per game title

  • 30 CCU

    • 30 Concurrent Users
    • 500MB Database Space
    • Cloud Authoritative Hosting
    • 100 msg/sec per scene
    • Over-usage NOT included
    • Forum support
  • 100 CCU

    $ 50.00 once
    • 100 Concurrent Users
    • 1GB Database Space
    • Cloud Authoritative Hosting
    • 150 msg/sec per scene
    • Over-usage NOT included
    • 24/7 email support
  • 500 CCU

    $ 49.00 monthly
    • 500 Concurrent Users
    • 2GB Database Space
    • Cloud Authoritative Hosting
    • 150 msg/sec per scene
    • Over-usage included
    • 24/7 email support
  • 1000 CCU

    $ 99.00 monthly
    • 1000 Concurrent Users
    • 3GB Database Space
    • Cloud Authoritative Hosting
    • 150 msg/sec per scene
    • Over-usage included
    • 24/7 email support
  • 5000+ CCU

    $ 120.00 monthly
    • for every 1K CCU above 5000
    • Ask us for DB space
    • Ask us for special service
    • Ask for msgs/sec limit
    • Over-usage included
    • 24/7 support

Concurrent Users (CCU)

The number of users that are allowed to connect simultaneously to your game defines the CCU count.

Database Space

The amount of Database Storage that your application is allowed to use on server side.

Cloud Authoritative Hosting

Your Server Side Game Logic will run simultaneously with other games on our cloud.

Messages Per Second Per Game Scene

The sum of messages your application sends to GCC plus those that are deliver to your players. Up to 150 messages per second and game scene are accepted.


Your game can exceed CCU limit and upgrade later, so your users won't lose service. Games that exceed limits for more than 72 hours will be limited to current package's CCU.

Good for casual games

Puzzle, Racers, Sports, Strategy, Turnbased, Casino & Slot require a reliable networking traffic and a secure scalable service.

More Questions?

Our Support Service is always here to help you running the Best Games! Need Technical Assistance? - Ask now!

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