Run your own coud - Your game runs on your own Fully Authoritative Servers. Scales at your will.
Realtime Networking - Using our advanced technology you reduce the traffic to your players allowing large number of gamers to connect even on slow (mobile) networks without lagging.
Easy to use - Using our integrated into Unity Editor Tools we make it easy to develop your game networking.
Secure - Using our integrated BAN library allows you to control the player behaviour and minimize the risk of cheating.
Data and management - Control your game versions and players’ data with the control panel. Use your favourite database to store vital data for your games and players.
Cross Platform - Our product works with all versions of Unity and on all platforms the are supported by Unity. You can also run any C# based application.
Custom Physics for server side collisions - You can use any custom physics library written in C#.
Support - Our engineers are there 24/7 to help you with any problem you may encounter.
The number of users that are allowed to connect simultaneously to your game defines the CCU count.
Connect to you favourite database type and store vital data for your games and players.
Manage your game and server instances. Control games' state and versions.
Use GCC AAA for any kind of game you can imagine. From FPS to any kind of MMO.
GCC AAA runs on 64-bit Microsoft Windows OS with .Net 4.5 and above. Postgres DB engine 9.1 and above is required.
Create your own ban rules to prevent suspicious players.
Our Support Service is always here to help you running the Best Games! Need Technical Assistance? - Ask now!