Documentation of GCC Pro

Installing the SDK
  • Prerequisites
  • Content of the sdk
  • Installing GCC plugin
  • Installing postgres
  • Running the Emulator and the Demo Game
  • Running the Demo Game with bots
  • Preparing package for Cloud Upload
  • Uploading it to the cloud
  • Running the game on the cloud
  • Prerequisites
  • Content of the sdk
  • Installing postgres
  • Installing GCC plugin
  • Running the Emulator and the Demo Game
  • Running the Demo Game with bots
  • Preparing package for Cloud Upload
  • Uploading it to the cloud
  • Running the game on the cloud
Creating my first game
  • Login Routine
  • Basics of Context Serialization
  • Advantages of Custom Serialization
  • IGameCommand inheritance and reference types
How it works
  • Description of the cloud schematics
  • Game instances and versioning
  • Database API
APIDOC
  • View documentation


GCC Pro Manual


Welcome Game Developers,
GCC Pro is made to empower your game with a faster network, authoritative cloud capabilities and more. This manual is designed to help you learn how to use GCC Pro, from basic to advanced. It can be read from start to finish or used as a reference.

If you still have questions, please use our FORUM.


"Installing the SDK"

In this section you will find complete step-by-step guide, that will teach you how to:
- use our SDK,
- create an example game,
- run it with local server,
- create and run some bots on your game,
- package, upload and run it on the cloud.

The guide is available for both Windows and Mac OS developers.


"Creating My First Game"

This section is a set of tutorials made by Héctor Barreras Almarcha, a developer from our community that contributes greatly to our work.
These tutorials will show you in an easy way, how to start with your own game networking, what to consider when using context serailization, and some very useful examples.
As this tutorials are consecutive we recommend you to start from the first through the last.


"How it Works"

In this section you will get insides on the architecture and the insides of the Game Cloud Pro Platform.
You will learn why you need server, shared and game code
How your game clients communicate with your game core residing on the cloud
How to use our DB abstraction layer
How and why to use versioning in your games


"APIDOC"

With a structured interface to help you understand the API, our APIDOC reference is your way to fully understanding the GCC Pro codebase.

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